Ogre Adventures RPG Archives https://www.gameogre.com/topics/ogre-adventures-rpg/ Online Game Community Thu, 05 Dec 2019 09:28:26 +0000 en-US hourly 1 https://www.gameogre.com/wp-content/uploads/2016/08/favicon.png Ogre Adventures RPG Archives https://www.gameogre.com/topics/ogre-adventures-rpg/ 32 32 246904748 Ogre Spike Run https://www.gameogre.com/ogre-spike-run/ https://www.gameogre.com/ogre-spike-run/#comments Thu, 05 Dec 2019 08:36:08 +0000 https://www.gameogre.com/?p=23967 The tenth adventure of Ogre Adventures RPG puts players in a challenging gauntlet against other Ogres! This Adventure is for Level 10 Players only. For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss. According to casinosnotongamstop.com, higher level players have a […]

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The tenth adventure of Ogre Adventures RPG puts players in a challenging gauntlet against other Ogres!

This Adventure is for Level 10 Players only.

For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss. According to casinosnotongamstop.com, higher level players have a better chance of beating lower level players due to having more damage, pet, and army bonuses.

Phase One

After rescuing the big Blue Ogre and defeating Gorbras, you set out on a path to find Gorbras but you must go through other Ogres that the evil demon has torment to do it. These ogres should be friendly but they will attack because they are currently at the whim of Gorbras. To advance, you must defeat each one. Roll twice with you being the first and the opponent being the second. A roll over 80 unleashes pets and armies while rolls over 90 activates the damage bonus as well. A red 100 or better triples the damage bonus. The winner will be the first to a certain number. If you do not win, the battle starts over! Names will not be used, but player levels will. The first opponent is a Level 6 Ogre and the first one to 2000 Points wins!

Phase Two

After beating the first Ogre, another one challenges you to a battle! This one is also Level 6, but you two will need 3000 points of damage to win this time. Also keep in mind that this Ogre has pet damage and no army damage yet. Later opponents will have armies and much higher damage bonuses.

Phase Three

The third Ogre is a little tougher as this Ogre is much higher in level than the first two! This Ogre also sports numerous pets and its very own club swinging army. To continue on this Ogre Spike Run, defeat this tougher opponent on the first try. Thus, you will need to amount 4000 points of damage before they do. If you fail this, you will need to start back at Phase 1. Nobody said this gauntlet would be easy!

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The Land of Dragons https://www.gameogre.com/the-land-of-dragons/ https://www.gameogre.com/the-land-of-dragons/#comments Mon, 03 Dec 2018 12:01:29 +0000 https://www.gameogre.com/?p=22413 Land of Dragons is the eighth adventure of Ogre Adventures RPG introduces the area where dragons dominate! Players also get to craft their own armor on the Ogre Forge. Ogres forge armor with dragon scales that buff stamina bonuses. This Adventure is for Level 8 Players only. For the most part, you have to roll […]

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Land of Dragons is the eighth adventure of Ogre Adventures RPG introduces the area where dragons dominate! Players also get to craft their own armor on the Ogre Forge. Ogres forge armor with dragon scales that buff stamina bonuses.
This Adventure is for Level 8 Players only.
For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss.
Adventurers (join by rolling in this thread)
Heroman (Phase 4) (300 Point Pet Damage)
Crownknight (Phase 3) (225 Point Pet Damage)
Mtv (Phase 2) (250 Point Pet Damage)
Phase One
 
You defeat the evil Oildross and take the plunge through the portal the undead dragon was guarding to the Land of Dragons! Once there you will see a forge ran by the Blue Ogre! Using your gold and acquired dragon scale, make another armor piece there. List your selection here to move to Phase 2.
Phase Two
 
After leaving the Ogre Forge, you start to see why its called The Land of Dragons! Up and down and all around are dragons. Some fly some fight each others and some even take close to a human form. There are even brand new online slots for entertainment. In fact, two fire breathing dragons are not far from the forge acting as a giant outer firewall to any non dragons wanting to enter the area. Roll a 90 or better to get within the firewall without being burned to a crisp!
Phase Three

Once you breach the firewall without getting scorched alive, you start to explore the area around you. You look with wonder at the sheer of the land and travel on foot for hours until you reach a mountain pass. Since you can not fly, this will take a great deal of time energy. With your new and improved stamina bonus and energy rolls, conquer the Dragon Mountains with a total of 2000 energy points to continue.

Phase Four 

You finally get past the Dragon Mountains and you desperately need a place to rest. However, your pets spy a big roofless stadium up ahead that appears to be pure chaos. Creatures are roaring and fire is shooting everywhere. All of your pets head to the stadium for some reason so you follow! Come to find out, you are now in a battle arena for all monsters! The strange part is that the arena also serves as a social gathering of sorts as every type of creature imaginable is here. Roll your damage bonus to find the group of Ogres because you will have to battle through the arena to find them!

Phase Five

You locate the group of Ogres as they are rampaging near the back of the huge arena. You talk with their leader in order to join the band of juggernauts. However, the head Ogre gets jealous of you by thinking you are there to take over his group! Thus, he devises a plan for to show your worth and, hopefully for him, fail miserably. You must take on five of his best Ogres in quick one on one battles. To join the group or possibly fight the leader himself, roll 5 times. Each roll above 50 is a victory for you while a roll under 50 is a win for one of the five Ogres. You to win at least 3 out of 5 to move on to the next phase.

Phase Six

You prove that you belong in the group of savage Ogres, but the leader notices that the other Ogres are saying how bad and tough you are so he attacks you! The leader is known as Bango and is the biggest Ogre you ever seen besides the giant Blue Ogre. This will be a boss fight where your pets and any hired henchmen may assist you. However, keep in mind that the odd Ogre could go to the aid of Bango! A new Ogre will appear with 100 HPs of damage every time you roll below 10 including 1. That said, deal out 3,000 damage to Bango on top of any other Ogres that join the heated battle. If you can defeat the extra large Bango, you will become the leader for the band of Ogres and can do whatever you want with them.

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The Dark Frontier https://www.gameogre.com/the-dark-frontier/ https://www.gameogre.com/the-dark-frontier/#comments Tue, 04 Sep 2018 09:55:30 +0000 https://www.gameogre.com/?p=22082 The seventh adventure of Ogre Adventures RPG, The Dark Frontier introduces a huge new game world with more possibilities. This Adventure is for Level 7 Players only. For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss. Adventurers (join by rolling in this thread) Crownknight Heroman […]

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The seventh adventure of Ogre Adventures RPG, The Dark Frontier introduces a huge new game world with more possibilities.

This Adventure is for Level 7 Players only.

For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss.

Adventurers (join by rolling in this thread)

Crownknight

Heroman

Phase One

Defeating Dramon drained your strength and energy so you wander around aimlessly until you see a very dark horizon ahead of you. Curious, you go to explore to see what all you can discover. You come across a rowdy “saloon” during your travels and decide to stop there. Inside the bar is a wild cast of characters with many bloodcurdling to tell. Roll a 60 or better to talk to one of the more interesting bar patrons.

Phase Two

You sit and hear legendary stories about the area. Turns out that the bar patron you are talking to is also a guide and offers his services for an expedition through the Dark Frontier. Roll the dice to see how much you must pay the guide. The roll is multiplied by 10.

Phase Three

You and the guide set out to explore the Dark Territory! You see many interesting places on your trek such as a lonely house, a winding river, and what looks to be a dark fortress in a deep valley. Your guide takes you to the house. It has 5 rooms and you will roll for each one to see what happens! What you find will be determined depending on how high your rolls are. Thus, you will have a Phase 3 A ,3 B, 3C etc.:)Phase Four

After the house, your guide takes you down to the river. You see a little makeshift market with various vendor stalls. There are building supplies needed to cross the river and possibly valuable items in piles and boxes on the ground. You need a 100 total to buy enough building supplies and one mystery item. The number of rolls it takes to reach 100 will affect the prices.

Phase Five

Roll the dice the number of time it took to get to 100 in the previous phase. The higher the roll the better your mystery item will be. You and the guide then work on a boat to take you across the river to the dark fortress.

Phase Six

While using the boat to cross the river, the guide wants your item and puts up what you have paid him so far in a winner-take-all battle. Come to find out, your guide is actually a deadly shape changer named Baltar known for robbing and sometimes destroying travelers whenever possible. Defeat him by doing 1250 points of damage and you get your money back!

Phase Seven

You get your money back after defeating Baltar and make it to the other side of the river. You then start making your down the valley towards the menacing Dark Fortress in the distance all alone besides your pets. As get closer to the fortress, you suddenly hear bloodcurdling screeches and gigantic roars! Your pets start going crazy so you need to calm them down by rolling at least their damage to continue your journey.

Phase Eight

After calming down your pets you approach the Dark Fortress. To get inside, you will need to break through the heavy steel door. With your pets, you will need to unleash 2000 points of damage to enter the seemingly evil structure!

Phase Nine

The door comes tumbling down under the power of you and your pets. You finally get to enter the Dark Fortress and you can not believe what you see inside! You see giant portals in the middle of the fortress and what appears to be dragons on the other side. The dragons see you from you the other side and start screeching again. This time the screeching sends a copy of you and your pets through the portals to fight you! To defeat your doppelgangers, reduce their hit points to 0 before they do the same to you. Rolls 1 to 50 will be damage for the clones while 51 to 100 will be damage for you. Pet damage is canceled out here with the clones. The boss will emerge once the clones are defeated!

Phase Ten

You defeat your clones and your pets return to your side. However, the whole fortress begins to shake as something begins to emerge from the biggest portal. You see monstrous feet and a potent stench as this continues for some time. Eventually, you see more of the body that is covered with gigantic scales like armor and even a pair of wing! Finally, the massive dragon shows his nasty head and roars while breathing fire towards the fortress ceiling. Its body feels most of the fortress as you ponder how you will kill it. Luckily, you hear and another roar as the Big Blue Ogre emerges. Apparently, the two titans were battling each other where the portal goes to. Join the Blue Ogre in fighting this giant dragon by inflicting 5000 points of damage.

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Ogre Battle Royales https://www.gameogre.com/ogre-battle-royales/ https://www.gameogre.com/ogre-battle-royales/#comments Mon, 20 Aug 2018 06:00:31 +0000 https://www.gameogre.com/?p=22060 We are going to try to have a Battle Royale here, GameOgre style. Simply sign up by rolling once here. The winner each time will get a medal and the win will be recorded. Rules: 1. Roll once to join. 2. The lowest roll in each roll is eliminated. 3. This continues until there is only […]

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We are going to try to have a Battle Royale here, GameOgre style. :)Simply sign up by rolling once here. The winner each time will get a medal and the win will be recorded.

Rules:

1. Roll once to join.
2. The lowest roll in each roll is eliminated.
3. This continues until there is only one Ogre left standing.
4. Not rolling in a day/round counts as a zero.

Battle Royal Winners:

Ogre Battle Royal = Heroman

Ogre Battle Royal #2 = Snowy

Ogre Battle Royal #3 = Aaddron

Ogre Battle Royal #4 = Heroman

Ogre Battle Royal #5 = A/Mtv

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Spiked Crown Tournament 3 Round Robin https://www.gameogre.com/spiked-crown-tournament-3-round-robin/ https://www.gameogre.com/spiked-crown-tournament-3-round-robin/#comments Sat, 18 Aug 2018 23:24:58 +0000 https://www.gameogre.com/?p=22049 To join this tournament for Ogre Adventures RPG, simply roll three times. The winner will get a medal and a Smasher. Second place with get 1000 game gold, while third place will get 500 game gold. Rules Each round consists of two days. Each day the players with both roll three times. Stats from Ogre […]

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To join this tournament for Ogre Adventures RPG, simply roll three times. The winner will get a medal and a Smasher. Second place with get 1000 game gold, while third place will get 500 game gold.

Rules

  1. Each round consists of two days.
  2. Each day the players with both roll three times.
  3. Stats from Ogre Adventures RPG are added to each day’s roll total.
  4. The player with the highest overall total after two days wins.

:).

[IMG]This one is a round robin tournament, not single elimination like all other GameOgre tournaments. 

Participants

Mtv
Crownknight
Heroman

Seeding

1. Crown (1-1)
2. Mtv (2-0)
3. Heroman (0-2)

Round 1

Crown vs. Mtv

431 + 396 vs. 480 + 360

827 vs. 840

Round 2

Mtv vs. Heroman

375 + 356 vs. 256 + 363

731 vs. 619

Round 3

Crown vs. Heroman

432 + vs. 345 +

Final Results

1. Mtv (2-0)
2. Crown (1-1)
3. Heroman (0-2)

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The Four Monsters of Doom https://www.gameogre.com/four-monsters-doom/ https://www.gameogre.com/four-monsters-doom/#comments Tue, 03 Jul 2018 08:42:30 +0000 https://www.gameogre.com/?p=21863 The sixth adventure of Ogre Adventures RPG introduces Pets. This Adventure is for Level 6 Players only. For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss. Adventurers (join by rolling in this thread) Crownknight (Phase 8) Heroman (Phase 5) Mtv (Phase 5) Phase One […]

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The sixth adventure of Ogre Adventures RPG introduces Pets.

This Adventure is for Level 6 Players only.

For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss.

Adventurers (join by rolling in this thread)

Crownknight (Phase 8)

Heroman (Phase 5)

Mtv (Phase 5)

Phase One
 
After defeating the four mysterious riders with help from the Big Blue Ogre, the four went their separate ways. Determined to finish them once and for all, you set out to learn more about each rider in order to accomplish this lofty goal. Roll a 60 or better to get on the trail of the first rider.
Phase Two
 
You see one of the riders in the distance and follow him to his destination of a rowdy desert tavern. As he enters the tavern, he removes his mask. Roll a 70 or better to learn more about this rider inside the tavern including his identity. Be careful not to roll below a 5 or the tavern will attack you thereby increasing the roll you need by 5!
Phase Three
You enter the tavern and find out out that you are on the trail of a treacherous liche named Mako. This particular monster is deadly with both weapons and hand- to-hand. He even dabbles with magic from time to time. To eliminate Mako and go after the other 3, deal 1000 points of damage. Keep in mind that he will regenerate on rolls below 10 but the damage bonus will double on rolls over 90 because he is the frailest of the riders.
Phase Four
 
Congratulations, you have just eliminated one of the Monsters of Doom! As a result, you get 1/4 of a very special weapon. You now go in search of the other three. Roll until the roll ends with a 4 (such as 34 etc) for the Four Monsters of Doom to pick up the trail of the next monster.

Phase Five

You come across the next Monster of Doom on your mount. Unlike Mako, this Monster was waiting on you on his Warg! He removes his hood to reveal himself as a goblin with a long pony tail on an otherwise bald head. He is also carrying a long scimitar. “My name is Ug, prepare to meet your doom!” To eliminate the second monster boss deal 1000 points of damage. However, take note that the scimitar is poisoned. Roll under a 10 and you will be poisoned. That number will then be subtracted from your damage every roll. However, roll over 100 (red 100) and you disarm him to get the vial sword!

Phase Six

Congratulations, you have just eliminated two of the Monsters of Doom! As a result, you get 1/2 of a very special weapon. You now go in search of the other two. Roll until the roll ends with a 4 (such as 34 etc) for the Four Monsters of Doom to pick up the trail of the next monster.

Phase Seven

You come across the biggest of the four, Brakkus. Brakkus is also the only Monster of Doom that is close in size to the Blue Ogre. it will take quite some time to bring him down. To eliminate this massive boss, deal 1500 points of damage. If you roll over a 100 or defeat him within 20 rolls without Brick or 10 rolls with Brick, you get his fiery Hammer of Doom!

Phase Eight

You complete the hat trick by the felling the biggest of the four! As the huge monster falls, you hear somebody or something curse behind you. Then you see a flame grow into a ball that is hurdled towards you! As you start to move out of the way, you notice more balls of fire being hurdled towards you. Roll an 85 or better to get past this firestorm to see who or what is there.

Phase Nine

You manage to get past the storm of fire, but nobody is there by the time you emerge from all the smoke. Since this is the final Monster of Doom, you get the sense that this is likely the leader of the group and could be facing the Blue Ogre in a fight to the end. Roll a total of four “4”s in either position to find the last Monster of Doom and possibly the Big Blue Ogre as well.

Phase Ten

You finally find the last Monster of Doom! As the old saying goes “They saved the best for last”. You are now face to face with the evil leader of the Monsters of Doom, Dramon. Dramon is half dragon and half demon and all bad! To make matters worse, you can only get help from your henchman and pet this time so you are on your own! In fact, this ultimate boss will also hit back pretty regular (hijacks all rolls with 4 for his damage) so you will also have hit points this time. If you go to 0 before getting 2000 points damage on Dramon, he removes up to 1000 points damage and you reset. Those that defeat Dramon will complete the epic weapon and get to choose from one of Dramon’s 4 demon/dragon pets!

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Spiked Crown Tournament https://www.gameogre.com/spiked-crown-tournament/ https://www.gameogre.com/spiked-crown-tournament/#comments Wed, 20 Jun 2018 08:16:50 +0000 https://www.gameogre.com/?p=21868 Welcome to the first PvP tournament for Ogre Adventures RPG! This allows players to go head-to-head using their stats from rolls, weapons, and even mounts in the game. To join this tournament, players simply post their current level and stats below. Both stats will be used so the higher the better. Participants Jebus Rex VJMax […]

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Welcome to the first PvP tournament for Ogre Adventures RPG! This allows players to go head-to-head using their stats from rolls, weapons, and even mounts in the game. To join this tournament, players simply post their current level and stats below. Both stats will be used so the higher the better.

[IMG]Participants

Jebus
Rex
VJMax
Crownknight
Deku
Mtv/a
Heroman
Maelious

Alternate

Sabugo

Seeding

1. Heroman
2. Mtv
3. Crownknight
4. Rex
5. Jebus
6. Maelious
7. Vjmax
8. Deku

First Round Matchups

Heroman (213) vs. Deku (106)
Jebus (243) vs. Rex (258)
Mtv (320) vs. Vjmax (149)
Maelious (266) vs. Crownknight (270)

Second Round (Semi-finals)

Mtv (248) vs. Crownknight (354)
Heroman (413) vs. Rex (219)

Finals

Heroman (366 + ? = ) vs. Crownknight (247 + ? = )

Tournament Rules

1. Each player has up to 3 days to roll.
2. Players who fail to roll during that time are disqualified from the tournament.
3. To participate in a round, simply roll three times in one shot.
4. You stats total will be added to your roll total.
5. The player with the highest overall total wins.
6. The final match will have two separate three roll days (6 total rolls) with stats added to each day.

 

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The Curse of the Blue Ogre https://www.gameogre.com/curse-blue-ogre/ https://www.gameogre.com/curse-blue-ogre/#comments Mon, 14 May 2018 09:17:06 +0000 https://www.gameogre.com/?p=21766 The fifth adventure of Ogre Adventures RPG introduces Ultimate Ogre Fighting This Adventure is for Level 5 Players only. For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss. Adventurers (join by rolling in this thread) Heroman (Phase 2) Phase One  You defeat […]

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The fifth adventure of Ogre Adventures RPG introduces Ultimate Ogre Fighting

This Adventure is for Level 5 Players only.

For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss.

Adventurers (join by rolling in this thread)

Heroman (Phase 2)

Phase One 

You defeat the Paladin and run to search for the Big Blue Ogre. You search through the whole city but only find a certain potion (the code will be sent via PM when you reach this level)that you open up and use. As soon as you use the potion, you come upon a fighting pit where ogres are fighting each other with weapons. Go to Ultimate Ogre Fighting and do what is needed to reach Phase 2.

Phase Two

After earning a spot in Ultimate Ogre Fighting, the Big Blue Ogre himself offers a duel at Big Blue Ogre Duels Defeat him with no bonuses once to move onto the next level. You can roll once a day for this phase until you win. You will also get 100 Gold like in the regular thread when you win!

Phase Three

You defeat the Big Blue Ogre in a friendly duel with no weapons and win a little gold! You go to talk to Big Blue after getting your gold, but he is gone. You go to search for him, but you are attacked by a jealous bugbear who saw the duel. The bugbear is using a spiked mace and has challenged you to a real duel. Deal 750 points of damage to get past this deadly foe. A roll of 90 or above adds the damage bonus while a roll of over a hundred (the red 100) gets the spiked mace!

Phase Four

You finally manage to beat the Bugbear after a hard and gruesome battle. As you are walking away, you notice four hooded figures on nightmarish beasts looking evilly at you! The riders dismount and just stand there, but their mounts all attack you at once. Each mount has 250 points of damage so going above that will kill one. A roll of 90 or more adds your damage bonus. On the flipside, since its multiple enemies at once, a roll under 10 will be multiplied by the number of monsters still alive (ie 4 x 10) and subtracted from your overall damage. Those who survive this epic attack will receive 8 bonus points in Stamina!

Phase Five

You survive the epic attack from the four mounts! You look to try to see the four hooded riders, but they are nowhere to be seen now. Determined to find them, you search for a mount of your own! Roll a 65 or better to find an area for wild mounts.

Phase Six

You find an area where you can see many possible mounts without riders yet. Mounts will add to your damage and provide a much bigger boost to your stamina. Mounts can also be named. However, you have to capture and break in a mount before it will be yours. You need to roll an 80 or better with no bonuses to get a mount.

Phase Seven

Now that you have a mount, roll here to determine the type and quality of the mount. The higher the roll, the better your mount will be!

Phase Eight

With your new mount, you take up the trail of the four hooded riders again. You have to ride hard to have any chance of catching back up to them. With your new stamina bonus roll a 100 or better to meet back up with the unique quartet.

Phase Nine (Boss Group)

You meet back up with the four on your mount. All four of the evil riders have surrounded the Big Blue Ogre and look ready to attack. You go to his aid to battle the evil quartet together! This is not just a boss fight, but a boss war! Like the Evil Mounts, you must defeat all four to win/survive this war. Each boss has a 1000 hit points, but you also have the Big Blue Ogre helping with everything else including your damage bonuses. Damage bonuses are added for each attack this time and the Big Blue Ogre gives a 100 points of damage every roll! However, a roll between 2 to 9 takes away damage dealt at 100 points per rider still alive. Brick can be used here, but not Bonk due to adding damage bonuses to each roll. Completing this adventure will yield great treasures and unlock a feature or two.

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Ogre Adventures RPG Armory Items https://www.gameogre.com/ogre-adventures-rpg-armory-items/ https://www.gameogre.com/ogre-adventures-rpg-armory-items/#comments Sun, 08 Apr 2018 11:08:22 +0000 https://www.gameogre.com/?p=21324 Players in Ogre Adventures RPG can find or win various items during adventures. The armory is where weapons are displayed when recovered in Ogre Adventures RPG. Morning Star = 7 Points damage bonus recovered by Jebus in Cold Chaos Flail =9 Point damage bonus (3 for each ball) recovered by Crownknight in Cold Chaos Claw Gloves […]

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Players in Ogre Adventures RPG can find or win various items during adventures. The armory is where weapons are displayed when recovered in Ogre Adventures RPG.

Morning Star = 7 Points damage bonus recovered by Jebus in Cold Chaos
[IMG]

Flail =9 Point damage bonus (3 for each ball) recovered by Crownknight in Cold Chaos

[IMG]

Claw Gloves = 10 Point damage bonus recovered by Rex in Cold Chaos

[IMG]

Giant Double Ax = 20 Point damage bonus recovered by Legendary in the Colossal Cave. This epic ax also delivers double damage to bosses!

[IMG]

Ogre Hook = 10 Point Damage Bonus recovered by Rueness in Cold Chaos

[IMG]

Crossbow = 10 Point Damage Bonus recovered by Mtv in Cold Chaos

[IMG]
Mace = 7 Point Damage Bonus recovered by CodeLance in Attack of the Number One

[IMG]

Poleaxe = 10 Point damage bonus recovered by Snowy in Cold Chaos

[IMG]

Nunchucks = 20 Point damage bonus won by Heroman in The City of the Iron Club

smasher

Smasher = 30 points damage bonus that is unlocked by defeating the Paladin in City of the Iron Club. This hammer can also be customized. You can buy this item in the Ogresmith shop with gold from adventures.

More items will be discovered in future adventures and special events such as the Decade Duel with Ogreman and the crossover bosses simply known as the purple haired elf and the paladin with the shiny armor. Level 5 will also introduce such new goodies as character pages and Ultimate Ogre Fighting. The latter will be the PVP mode of the game where players combat each other with rolls and their weapons.

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The City of the Iron Club https://www.gameogre.com/city-iron-club/ https://www.gameogre.com/city-iron-club/#comments Fri, 16 Mar 2018 11:33:57 +0000 https://www.gameogre.com/?p=21430 The fourth adventure of Ogre Adventures RPG introduces The Laughing Ogre Tavern The main thread is where your stats and level will be kept. Keep in mind that both can be improved. This Adventure is for Level 4 Players only. For the most part, you have to roll higher than a certain number to get past […]

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The fourth adventure of Ogre Adventures RPG introduces The Laughing Ogre Tavern

The main thread is where your stats and level will be kept. Keep in mind that both can be improved.:)

This Adventure is for Level 4 Players only.

For the most part, you have to roll higher than a certain number to get past an obstacle or monster besides the boss.

Boss:

Paladin in Shiny Armor

Phase One

You made it past the awesome dragon in tact to come upon a savage looking city. There are no guards at the city gates, but you can’t help to notice that every body you see walking by is armed to the teeth. There is also a giant iron club stuck in dead of the town. As you continue to explore the city, you happen upon a rather large and loud establishment known as the Laughing Ogre. To move on to the next phase, enter The Laughing Ogre Tavern (the thread in this forum) and buy something from it.

Phase Two

As soon as you make your purchase, you are attacked by several of the other patrons. Using your damage bonus, roll an 80 or better to emerge from the bar fight and leave the tavern.

Phase Three

You leave the tavern a bit ruffed up from the brawl, but still in one piece. Now search through the city to learn more about it. You come up to a run down building where ogres are fighting inside. As you walk inside, you notice a rather large audience and lots of screaming. A bald looking giant notices you and points you into the little arena where the others are fighting. Looks like you will need to wrestle two other ogres to make it out of this situation. Roll an 80 or better with no bonuses to move on. Roll a 95 or better to become champion of the little arena and a win tattoo.

Phase Four
 
As you leave the little arena, you are called over by a bouncer who asks you to follow him. You go down a dark alley to entire a strange night club. The bouncer ushers you into a little office where you meet Malcolm Malice the main fight promoter of Iron Club City. Malcolm signs you to a 3 fight contract for 1000 Gold. You get the gold after all three fights. Your first official opponent is a skinny looking troll with a pair of nunchuks. To get past him, you will need 250 total points from all rolls. If you can defeat the troll in 3 rolls or less, you also get his nunchuks.
Phase Five
 
Your next opponent is a kobold with a short sword. This kobold is a sword master and is extremely fast. To get past this monster, you will need 500 total points from all rolls. If you can defeat the kobold in 7 rolls or less, you also get his sword. Your damage bonus also kicks in if you roll a 90 or better.

Phase Six

The last opponent is a big nasty orc armed with an even nastier cleaver. To get past this monster, you will need 750 total points from all rolls. If you can defeat the orc in 10 rolls or less, you also get his cleaver. Your damage bonus also kicks in if you roll a 90 or better.

Phase Seven

Malcolm Malice reluctantly pays you the 1000 Gold after you defeat his 3 fighters. You then leave the fight club to see a giant blue Ogre moving through the city. As you are watching the big Ogre, you notice a paladin in a shiny suit of armor talking to an elf with purple hair. Roll a 75 or better with your stamina bonus in order to safely follow them to their destination.

Phase Eight

You safely follow the unique duo to the outskirts of town. Unfortunately, you no longer see the big blue Ogre. As you are wondering what happened, the purple haired elf throws a wicked fireball right by your ear leaving smoke in the air. Defeat this secondary boss with 1000 hit points in the same manner as the earlier fights in the club. However, this time rolls above 80 serve to double your damage bonus due to the frailty of the elf.

Phase Nine

After an explosive encounter with the Elf, you come face to face with the Paladin. His face looks somewhat familiar, but you just can’t place it. He strides towards you with a big sword that is just as shiny as his armor. He looks at you and the fallen elf and says “Battle On!”. This boss also has 1000 hit points but you must roll a 50 or better to do damage to him. When you do damage, the roll will be removed from his hit points for that player. A roll of 90 or better allows your damage bonus to kick in. Anybody that can defeat him in 10 rolls or less will get his epic sword! A special treasure also awaits anybody who defeats this boss!!

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